C#调用C++方法,C#使用c++方法返回类或结构体
C#调用C++方法,C#使用c++方法返回类或结构体。
1. 在c++中定义结构体,类,处理方法;要给c#调用的方法要加extern "C" __declspec(dllexport) 修饰
// CppDll.cpp : Defines the exported functions for the DLL application.//#include "stdafx.h"#define EXPORT_DLL extern "C" __declspec(dllexport)
//暴露的方法调用EXPORT_DLL
int Add(int
a,int
b){ return
a + b;}//返回数据结构定义struct
Bar{public
: int
id; char* name;};//使用引用返回结构EXPORT_DLL
void GetBar(Bar& bar){ //Bar b; bar.id = 10; bar.name =
"hi bar 中文了"; //bar = b;}//返回类class
Foo{public
: int
id; char* name;};//引用返回类EXPORT_DLL
void GetFoo(Foo& foo){ foo.id = 100; foo.name =
"I'm 傻瓜";} |
2. 在C#中使用C++方法,首先需要定义C++中的Foo(在c++中定义为类class),Bar(在C++中定义为struct)对应的数据结构struct;然后定义extern的方法,如下代码所示:
using
System;using
System.Collections.Generic;using
System.Text;using
System.Runtime.InteropServices;namespace
UseCppDll{ [System.Runtime.InteropServices.StructLayoutAttribute(System.Runtime.InteropServices.LayoutKind.Sequential)] public
struct Bar {
/// int
public int
id;
/// char*
[System.Runtime.InteropServices.MarshalAsAttribute(System.Runtime.InteropServices.UnmanagedType.LPStr)]
public string
name; } [System.Runtime.InteropServices.StructLayoutAttribute(System.Runtime.InteropServices.LayoutKind.Sequential)] public
struct Foo {
/// int
public int
id;
/// char*
[System.Runtime.InteropServices.MarshalAsAttribute(System.Runtime.InteropServices.UnmanagedType.LPStr)]
public string
name; } class
Program {
[DllImport("CppDll.dll",EntryPoint="Add")]
extern static
int Add(int
a, int
b);
[DllImport("CppDll.dll", EntryPoint =
"GetBar",CharSet=CharSet.Ansi)]
extern static
void GetBar(ref
Bar bar);
[DllImport("CppDll.dll", EntryPoint =
"GetFoo", CharSet = CharSet.Ansi)]
extern static
void GetFoo(ref
Foo foo);
static void
Main(string[] args)
{
Console.WriteLine(Add(5,4));
Bar b = new
Bar();
GetBar(ref
b);
Console.WriteLine("b's id is "
+ b.id);
Console.WriteLine("b's name is "
+ b.name);
Foo f = new
Foo();
GetFoo(ref
f);
Console.WriteLine("f's id is "
+ f.id);
Console.WriteLine("f's name is "
+ f.name);
Console.Read();
} }} |
C++中的类或者结构在C#中的定义代码可以使用微软提供的工具(P/Invoke Interop Assistant)生成。
在运行C#程序前要把C++dll复制到C#程序运行目录下。